Zdexby TheHolyOneZ
5,562 structs
Struct

SceneHandle

: ValueType : Object
UnityEngine.SceneManagement.SceneHandle, UnityEngine.CoreModule 0x0004 (4 B) align 4 UnityEngine.CoreModule
implements IEquatable`1
0x00x0004

Members 1

OffsetSizeNameTypeFlags
0x04m_ValueEntityId1 flags

Functions 16

SignatureFlagsNativeParams
void get_None()PublicStatic+1 flags—0x00
void From()Static+1 flags—0x00
void Equals()Public+1 flags—0x00
void Equals()PublicFinal+2 flags—0x00
void op_Equality()PublicStatic+1 flags—0x00
void op_Inequality()PublicStatic+1 flags—0x00
void op_Implicit()PublicStatic+1 flags—0x00
void op_Implicit()PublicStatic+1 flags—0x00
void op_Implicit()PublicStatic+1 flags—0x00
void op_Implicit()PublicStatic+1 flags—0x00
void GetHashCode()Public+1 flags—0x00
void ToString()Public+1 flags—0x00
void ToString()Public—0x00
void ToEntityId()1 flags—0x00
void GetRawData()Public—0x00
void FromRawData()PublicStatic—0x00

Used by 3

types with a member, parameter or interface of this type