Struct DynamicString : ValueType : Object Path C++ Link UnityEngine.ResourceManagement.Util.BinaryStorageBuffer.DynamicString, Unity.ResourceManager 0x0008 (8 B) align 4 Unity.ResourceManager 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04stringIduintPublic0x00040x04nextIduintPublic // UnityEngine.ResourceManagement.Util.BinaryStorageBuffer.DynamicString, Unity.ResourceManager // size 0x0008 (8), align 4 struct DynamicString : public ValueType { public: uint stringId; // 0x0000(0x04) Public uint nextId; // 0x0004(0x04) Public };