Struct Data : ValueType : Object Path C++ Link UnityEngine.ResourceManagement.ResourceProviders.ProviderLoadRequestOptions.SerializationAdatapter.Data, Unity.ResourceManager 0x000C (12 B) align 4 Unity.ResourceManager 0x00x000C Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x01ignoreFailuresboolPublic0x00010x03padding / unreflected0x00040x04requestTimeoutintPublic0x00080x04localCachePathOffsetuintPublic // UnityEngine.ResourceManagement.ResourceProviders.ProviderLoadRequestOptions.SerializationAdatapter.Data, Unity.ResourceManager // size 0x000C (12), align 4 struct Data : public ValueType { public: bool ignoreFailures; // 0x0000(0x01) Public uint8 pad_0[0x03]; // 0x0001(0x03) int requestTimeout; // 0x0004(0x04) Public uint localCachePathOffset; // 0x0008(0x04) Public };