Struct GPUCacheSetting : ValueType : Object Path C++ Link UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting, UnityEngine.VirtualTexturingModule 0x0008 (8 B) align 4 UnityEngine.VirtualTexturingModule 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04formatGraphicsFormatPublic0x00040x04sizeInMegaBytesuintPublic // UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting, UnityEngine.VirtualTexturingModule // size 0x0008 (8), align 4 struct GPUCacheSetting : public ValueType { public: GraphicsFormat format; // 0x0000(0x04) Public uint sizeInMegaBytes; // 0x0004(0x04) Public };