Zdexby TheHolyOneZ
17,715 classes
Class

UniversalAdditionalLightData

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.Rendering.Universal.UniversalAdditionalLightData, Unity.RenderPipelines.Universal.Runtime 0x0068 (104 B) align 8 inherited 0x0020 Unity.RenderPipelines.Universal.Runtime
0x00x0068

Members 21

OffsetSizeNameTypeFlags
0x00200x08padding / unreflected
0x01m_UsePipelineSettingsboolPrivate
0x04AdditionalLightsShadowResolutionTierCustomintPublicStatic+1 flags
0x04AdditionalLightsShadowResolutionTierLowintPublicStatic+1 flags
0x04AdditionalLightsShadowResolutionTierMediumintPublicStatic+1 flags
0x04AdditionalLightsShadowResolutionTierHighintPublicStatic+1 flags
0x04AdditionalLightsShadowDefaultResolutionTierintPublicStatic+1 flags
0x04AdditionalLightsShadowDefaultCustomResolutionintPublicStatic+1 flags
0x08m_LightLightPrivate+1 flags
0x04AdditionalLightsShadowMinimumResolutionintPublicStatic+1 flags
0x00290x03padding / unreflected
0x04m_AdditionalLightsShadowResolutionTierintPrivate
0x01m_CustomShadowLayersboolPrivate
0x00310x03padding / unreflected
0x08m_LightCookieSizeVector2Private
0x08m_LightCookieOffsetVector2Private
0x04m_SoftShadowQualitySoftShadowQualityPrivate
0x04m_RenderingLayersMaskRenderingLayerMaskPrivate
0x04m_ShadowRenderingLayersMaskRenderingLayerMaskPrivate
0x04m_VersionVersionPrivate
0x04m_LightLayerMaskLightLayerEnumPrivate
0x04m_ShadowLayerMaskLightLayerEnumPrivate
0x04m_RenderingLayersuintPrivate
0x04m_ShadowRenderingLayersuintPrivate
0x00640x04unreflected bytes to end of UniversalAdditionalLightData
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 25

SignatureFlagsNativeParams
void get_usePipelineSettings()Public+1 flags—0x00
void set_usePipelineSettings()Public+1 flags—0x00
void get_light()2 flags—0x00
void get_additionalLightsShadowResolutionTier()Public+1 flags—0x00
void get_customShadowLayers()Public+1 flags—0x00
void set_customShadowLayers()Public+1 flags—0x00
void get_lightCookieSize()Public+1 flags—0x00
void set_lightCookieSize()Public+1 flags—0x00
void get_lightCookieOffset()Public+1 flags—0x00
void set_lightCookieOffset()Public+1 flags—0x00
void get_softShadowQuality()Public+1 flags—0x00
void set_softShadowQuality()Public+1 flags—0x00
void get_renderingLayers()Public+1 flags—0x00
void set_renderingLayers()Public+1 flags—0x00
void get_shadowRenderingLayers()Public+1 flags—0x00
void set_shadowRenderingLayers()Public+1 flags—0x00
void SyncLightAndShadowLayers()Private—0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags—0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags—0x00
void get_lightLayerMask()Public+1 flags—0x00
void set_lightLayerMask()Public+1 flags—0x00
void get_shadowLayerMask()Public+1 flags—0x00
void set_shadowLayerMask()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00