Zdexby TheHolyOneZ
5,562 structs
Struct

Tessellator

: ValueType : Object
UnityEngine.Rendering.Universal.UTess.Tessellator, Unity.RenderPipelines.Universal.2D.Runtime 0x00B0 (176 B) align 8 Unity.RenderPipelines.Universal.2D.Runtime
0x00x00B0

Members 15

OffsetSizeNameTypeFlags
0x10m_EdgesNativeArray`1Private
0x10m_StarsNativeArray`1Private
0x10m_CellsNativeArray`1Private
0x04m_CellCountintPrivate
0x00340x04padding / unreflected
0x10m_ILArrayNativeArray`1Private
0x10m_IUArrayNativeArray`1Private
0x10m_SPArrayNativeArray`1Private
0x04m_NumEdgesintPrivate
0x04m_NumHullsintPrivate
0x04m_NumPointsintPrivate
0x04m_StarCountintPrivate
0x10m_FlagsNativeArray`1Private
0x10m_NeighborsNativeArray`1Private
0x10m_ConstraintsNativeArray`1Private
0x04m_AllocatorAllocatorPrivate
0x00AC0x04unreflected bytes to end of Tessellator

Functions 25

SignatureFlagsNativeParams
void FindSplit()PrivateStatic—0x00
void SetAllocator()Private—0x00
void AddPoint()Private—0x00
void InsertHull()PrivateStatic—0x00
void EraseHull()PrivateStatic—0x00
void SplitHulls()Private—0x00
void MergeHulls()Private—0x00
void InsertUniqueEdge()PrivateStatic—0x00
void PrepareDelaunay()Private—0x00
void OppositeOf()Private—0x00
void FindConstraint()Private—0x00
void AddTriangle()Private—0x00
void RemovePair()Private—0x00
void RemoveTriangle()Private—0x00
void EdgeFlip()Private—0x00
void Flip()Private—0x00
void GetCells()Private—0x00
void ApplyDelaunay()1 flags—0x00
void FindNeighbor()Private—0x00
void Constrain()Private—0x00
void RemoveExterior()1 flags—0x00
void RemoveInterior()1 flags—0x00
void Triangulate()1 flags—0x00
void Tessellate()Static+1 flags—0x00
void Cleanup()1 flags—0x00