Struct ShadowEdge : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime 0x0008 (8 B) align 4 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04v0intPublic0x00040x04v1intPublic Functions 2 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00void Reverse()Public—0x00 // UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0008 (8), align 4 struct ShadowEdge : public ValueType { public: int v0; // 0x0000(0x04) Public int v1; // 0x0004(0x04) Public void .ctor(); [Public SpecialName] void Reverse(); [Public] };