Struct RenderPassInputSummary : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.Renderer2D.RenderPassInputSummary, Unity.RenderPipelines.Universal.2D.Runtime 0x0002 (2 B) align 1 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0002 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x01requiresDepthTexturebool1 flags0x00010x01requiresColorTexturebool1 flags // UnityEngine.Rendering.Universal.Renderer2D.RenderPassInputSummary, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0002 (2), align 1 struct RenderPassInputSummary : public ValueType { public: bool requiresDepthTexture; // 0x0000(0x01) Assembly bool requiresColorTexture; // 0x0001(0x01) Assembly };