Struct BlendFactors : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.Light2DBlendStyle.BlendFactors, Unity.RenderPipelines.Universal.2D.Runtime 0x0008 (8 B) align 4 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04multiplicativefloatPublic0x00040x04additivefloatPublic // UnityEngine.Rendering.Universal.Light2DBlendStyle.BlendFactors, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0008 (8), align 4 struct BlendFactors : public ValueType { public: float multiplicative; // 0x0000(0x04) Public float additive; // 0x0004(0x04) Public };