Zdexby TheHolyOneZ
17,715 classes
Class

DoFBokehPassData

: Object
UnityEngine.Rendering.Universal.DepthOfFieldBokehPostProcessPass.DoFBokehPassData, Unity.RenderPipelines.Universal.Runtime 0x00B0 (176 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime
0x00x00B0

Members 14

OffsetSizeNameTypeFlags
0x08materialMaterial1 flags
0x08bokehKernelVector4[]1 flags
0x04downSampleint1 flags
0x04uvMarginfloat1 flags
0x10cocParamsVector41 flags
0x01useFastSRGBLinearConversionbool1 flags
0x01enableAlphaOutputbool1 flags
0x003A0x02padding / unreflected
0x10sourceTextureTextureHandle1 flags
0x10depthTextureTextureHandle1 flags
0x10halfCoCTextureTextureHandle1 flags
0x10fullCoCTextureTextureHandle1 flags
0x10pingTextureTextureHandle1 flags
0x10pongTextureTextureHandle1 flags
0x10destinationTextureTextureHandle1 flags
0x00AC0x04unreflected bytes to end of DoFBokehPassData

Functions 1

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00