Struct Header : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.BuddyAllocator.Header, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) align 4 Unity.RenderPipelines.Universal.Runtime 0x00x0010 Members 4 Show inherited members OffsetSizeNameTypeFlags0x00000x04branchingOrderintPublic0x00040x04levelCountintPublic0x00080x04allocationCountintPublic0x000C0x04freeAllocationIdsCountintPublic // UnityEngine.Rendering.Universal.BuddyAllocator.Header, Unity.RenderPipelines.Universal.Runtime // size 0x0010 (16), align 4 struct Header : public ValueType { public: int branchingOrder; // 0x0000(0x04) Public int levelCount; // 0x0004(0x04) Public int allocationCount; // 0x0008(0x04) Public int freeAllocationIdsCount; // 0x000C(0x04) Public };