Enum RayTracingBackend Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.RayTracingBackend, Unity.UnifiedRayTracing.Runtime underlying int32 Unity.UnifiedRayTracing.Runtime Values 2 NameValueHex Hardware00x00Compute10x01 Used by 2types with a member, parameter or interface of this type IntegrationSettingsRayTracingContext // UnityEngine.Rendering.UnifiedRayTracing.RayTracingBackend, Unity.UnifiedRayTracing.Runtime enum class RayTracingBackend : int32 { Hardware = 0, Compute = 1, };