Struct GeometryPoolEntryDesc Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolEntryDesc, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime Members 2 OffsetSizeNameTypeFlags——mesh<in the binary>——submeshData<in the binary> // UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolEntryDesc, Unity.Rendering.LightTransport.Runtime struct GeometryPoolEntryDesc { public: <in the binary> mesh; // ????(0x00) <in the binary> submeshData; // ????(0x00) };