Struct GeometryPoolDesc : ValueType : Object Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolDesc, Unity.UnifiedRayTracing.Runtime 0x000C (12 B) align 4 Unity.UnifiedRayTracing.Runtime 0x00x000C Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04vertexPoolByteSizeintPublic0x00040x04indexPoolByteSizeintPublic0x00080x04meshChunkTablesByteSizeintPublic Functions 1 SignatureFlagsNativeParamsvoid NewDefault()PublicStatic—0x00 // UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolDesc, Unity.UnifiedRayTracing.Runtime // size 0x000C (12), align 4 struct GeometryPoolDesc : public ValueType { public: int vertexPoolByteSize; // 0x0000(0x04) Public int indexPoolByteSize; // 0x0004(0x04) Public int meshChunkTablesByteSize; // 0x0008(0x04) Public void NewDefault(); [Public Static] };