Zdexby TheHolyOneZ
5,562 structs
Struct

ComputeTerrainMeshJob

UnityEngine.Rendering.UnifiedRayTracing.ComputeTerrainMeshJob, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IJobParallelFor

Members 9

OffsetSizeNameTypeFlags
——heightmap<in the binary>
——holes<in the binary>
——width<in the binary>
——height<in the binary>
——heightmapScale<in the binary>
——positions<in the binary>
——uvs<in the binary>
——normals<in the binary>
——indices<in the binary>

Functions 4

SignatureFlagsNativeParams
void DisposeArrays()—0x00
void Execute()—0x00
void CalculateTerrainNormal()—0x00
void SampleHeight()—0x00