Struct Triangle Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct.Triangle, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime Members 3 OffsetSizeNameTypeFlags——v0<in the binary>——v1<in the binary>——v2<in the binary> // UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct.Triangle, Unity.Rendering.LightTransport.Runtime struct Triangle { public: <in the binary> v0; // ????(0x00) <in the binary> v1; // ????(0x00) <in the binary> v2; // ????(0x00) };