Zdexby TheHolyOneZ
5,562 structs
Struct

BlockAllocator

UnityEngine.Rendering.UnifiedRayTracing.BlockAllocator, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 5

OffsetSizeNameTypeFlags
——m_FreeElementCount<in the binary>
——m_MaxElementCount<in the binary>
——m_freeBlocks<in the binary>
——m_usedBlocks<in the binary>
——m_freeSlots<in the binary>

Functions 14

SignatureFlagsNativeParams
void get_freeElementsCount()—0x00
void get_freeBlocks()—0x00
void get_capacity()—0x00
void get_allocatedSize()—0x00
void Initialize()—0x00
void CalculateGeometricGrowthCapacity()—0x00
void Grow()—0x00
void GrowAndAllocate()—0x00
void GrowAndAllocate()—0x00
void Dispose()—0x00
void Allocate()—0x00
void MergeBlockFrontBack()—0x00
void FreeAllocation()—0x00
void SplitAllocation()—0x00