Struct InstanceIDs Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.InstanceIDs, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime Members 2 OffsetSizeNameTypeFlags——InstanceID<in the binary>——AccelStructID<in the binary> // UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.InstanceIDs, Unity.Rendering.LightTransport.Runtime struct InstanceIDs { public: <in the binary> InstanceID; // ????(0x00) <in the binary> AccelStructID; // ????(0x00) };