Zdexby TheHolyOneZ
17,715 classes
Class

RenderGraphBuilders

: Object
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders, Unity.RenderPipelines.Core.Runtime 0x0030 (48 B) align 8 inherited 0x0010 Unity.RenderPipelines.Core.Runtime
0x00x0030

Members 4

OffsetSizeNameTypeFlags
0x08m_RenderPassRenderGraphPassPrivate
0x08m_ResourcesRenderGraphResourceRegistryPrivate
0x08m_RenderGraphRenderGraphPrivate
0x01m_DisposedboolPrivate
0x00290x07unreflected bytes to end of RenderGraphBuilders

Functions 49

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void Setup()Public—0x00
void EnableAsyncCompute()PublicFinal+2 flags—0x00
void AllowPassCulling()PublicFinal+2 flags—0x00
void AllowGlobalStateModification()PublicFinal+2 flags—0x00
void EnableFoveatedRasterization()PublicFinal+2 flags—0x00
void CreateTransientBuffer()Public—0x00
void CreateTransientBuffer()Public—0x00
void CreateTransientTexture()Public—0x00
void CreateTransientTexture()Public—0x00
void GenerateDebugData()PublicFinal+2 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Dispose()3 flags—0x00
void CheckWriteTo()Private—0x00
void UseTransientResource()Private—0x00
void UseResource()Private—0x00
void UseBuffer()Public—0x00
void CheckNotUseFragment()Private—0x00
void CheckTextureUVOriginIsValid()Private—0x00
void UseTexture()Public—0x00
void UseGlobalTexture()PublicFinal+2 flags—0x00
void UseAllGlobalTextures()PublicFinal+2 flags—0x00
void SetGlobalTextureAfterPass()Public—0x00
void CheckUseFragment()Private—0x00
void SetRenderAttachment()PublicFinal+2 flags—0x00
void SetInputAttachment()PublicFinal+2 flags—0x00
void SetRenderAttachmentDepth()PublicFinal+2 flags—0x00
void SetRandomAccessAttachment()PublicFinal+2 flags—0x00
void SetShadingRateImageAttachment()Public—0x00
void UseBufferRandomAccess()PublicFinal+2 flags—0x00
void UseBufferRandomAccess()PublicFinal+2 flags—0x00
void SetRenderFunc()PublicFinal+2 flags—0x00
void SetRenderFunc()PublicFinal+2 flags—0x00
void SetRenderFunc()PublicFinal+2 flags—0x00
void UseRendererList()Public—0x00
void CheckResource()Private—0x00
void CheckFrameBufferFetchEmulationIsSupported()Private—0x00
void SetShadingRateFragmentSize()PublicFinal+2 flags—0x00
void SetShadingRateCombiner()PublicFinal+2 flags—0x00
void SetExtendedFeatureFlags()PublicFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IRasterRenderGraphBuilder.SetShadingRateImageAttachment()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.UseTexture()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.SetGlobalTextureAfterPass()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.UseBuffer()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.CreateTransientTexture()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.CreateTransientTexture()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.CreateTransientBuffer()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.CreateTransientBuffer()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder.UseRendererList()PrivateFinal+2 flags—0x00

Used by 1

types with a member, parameter or interface of this type