Struct ResourceReaderData : ValueType : Object Path C++ Link UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceReaderData, Unity.RenderPipelines.Core.Runtime 0x0008 (8 B) align 4 Unity.RenderPipelines.Core.Runtime 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04passIdintPublic+1 flags0x00040x04inputSlotintPublic+1 flags Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceReaderData, Unity.RenderPipelines.Core.Runtime // size 0x0008 (8), align 4 struct ResourceReaderData : public ValueType { public: int passId; // 0x0000(0x04) Public InitOnly int inputSlot; // 0x0004(0x04) Public InitOnly void .ctor(); [Public SpecialName] };