Struct Name : ValueType : Object Path C++ Link UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.Name, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) align 8 Unity.RenderPipelines.Core.Runtime 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08namestringPublic+1 flags0x00080x04utf8ByteCountintPublic+1 flags0x000C0x04unreflected bytes to end of Name Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.Name, Unity.RenderPipelines.Core.Runtime // size 0x0010 (16), align 8 struct Name : public ValueType { public: string name; // 0x0000(0x08) Public InitOnly int utf8ByteCount; // 0x0008(0x04) Public InitOnly uint8 pad_0[0x04]; // 0x000C(0x04) void .ctor(); [Public SpecialName] };