Zdexby TheHolyOneZ
5,562 structs
Struct

TopLevelAccelStruct

UnityEngine.Rendering.RadeonRays.TopLevelAccelStruct, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 6

OffsetSizeNameTypeFlags
——topLevelBvhTarget<a const>
——instanceInfoTarget<a const>
——topLevelBvh<in the binary>
——bottomLevelBvhs<in the binary>
——instanceInfos<in the binary>
——instanceCount<in the binary>

Functions 1

SignatureFlagsNativeParams
void Dispose()—0x00