Struct MeshBuildMemoryRequirements : ValueType : Object Path C++ Link UnityEngine.Rendering.RadeonRays.MeshBuildMemoryRequirements, Unity.UnifiedRayTracing.Runtime 0x0018 (24 B) align 8 Unity.UnifiedRayTracing.Runtime 0x00x0018 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x08buildScratchSizeInDwordsulongPublic0x00080x08bvhSizeInDwordsulongPublic0x00100x08bvhLeavesSizeInDwordsulongPublic // UnityEngine.Rendering.RadeonRays.MeshBuildMemoryRequirements, Unity.UnifiedRayTracing.Runtime // size 0x0018 (24), align 8 struct MeshBuildMemoryRequirements : public ValueType { public: ulong buildScratchSizeInDwords; // 0x0000(0x08) Public ulong bvhSizeInDwords; // 0x0008(0x08) Public ulong bvhLeavesSizeInDwords; // 0x0010(0x08) Public };