Struct SerializedPerSceneCellList : ValueType : Object Path C++ Link UnityEngine.Rendering.ProbeVolumeBakingSet.SerializedPerSceneCellList, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) align 8 Unity.RenderPipelines.Core.Runtime 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08sceneGUIDstringPublic0x00080x08cellListList`1Public // UnityEngine.Rendering.ProbeVolumeBakingSet.SerializedPerSceneCellList, Unity.RenderPipelines.Core.Runtime // size 0x0010 (16), align 8 struct SerializedPerSceneCellList : public ValueType { public: string sceneGUID; // 0x0000(0x08) Public List`1 cellList; // 0x0008(0x08) Public };