Struct PackedMatrix : ValueType : Object Path C++ Link UnityEngine.Rendering.PackedMatrix, Unity.RenderPipelines.GPUDriven.Runtime 0x0030 (48 B) align 4 Unity.RenderPipelines.GPUDriven.Runtime 0x00x0030 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x10packed0float4Public0x00100x10packed1float4Public0x00200x10packed2float4Public Functions 2 SignatureFlagsNativeParamsvoid FromMatrix4x4()PublicStatic—0x00void FromFloat4x4()PublicStatic—0x00 // UnityEngine.Rendering.PackedMatrix, Unity.RenderPipelines.GPUDriven.Runtime // size 0x0030 (48), align 4 struct PackedMatrix : public ValueType { public: float4 packed0; // 0x0000(0x10) Public float4 packed1; // 0x0010(0x10) Public float4 packed2; // 0x0020(0x10) Public void FromMatrix4x4(); [Public Static] void FromFloat4x4(); [Public Static] };