Struct OccluderContextSlot : ValueType : Object Path C++ Link UnityEngine.Rendering.OcclusionCullingCommon.OccluderContextSlot, Unity.RenderPipelines.GPUDriven.Runtime 0x000C (12 B) align 4 Unity.RenderPipelines.GPUDriven.Runtime 0x00x000C Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x01validboolPublic0x00010x03padding / unreflected0x00040x04lastUsedFrameIndexintPublic0x00080x04viewInstanceIDEntityIdPublic // UnityEngine.Rendering.OcclusionCullingCommon.OccluderContextSlot, Unity.RenderPipelines.GPUDriven.Runtime // size 0x000C (12), align 4 struct OccluderContextSlot : public ValueType { public: bool valid; // 0x0000(0x01) Public uint8 pad_0[0x03]; // 0x0001(0x03) int lastUsedFrameIndex; // 0x0004(0x04) Public EntityId viewInstanceID; // 0x0008(0x04) Public };