Struct OccluderMipBounds : ValueType : Object Path C++ Link UnityEngine.Rendering.OccluderMipBounds, Unity.RenderPipelines.GPUDriven.Runtime 0x0010 (16 B) align 4 Unity.RenderPipelines.GPUDriven.Runtime 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08offsetVector2IntPublic0x00080x08sizeVector2IntPublic // UnityEngine.Rendering.OccluderMipBounds, Unity.RenderPipelines.GPUDriven.Runtime // size 0x0010 (16), align 4 struct OccluderMipBounds : public ValueType { public: Vector2Int offset; // 0x0000(0x08) Public Vector2Int size; // 0x0008(0x08) Public };