| 0x01 | enabled | bool | Public |
| 0x01 | useMipBias | bool | Public |
| 0x0002 | 0x06 | padding / unreflected |
| 0x08 | advancedUpscalersByPriority | List`1 | Public |
| 0x08 | advancedUpscalerNames | List`1 | Public |
| 0x04 | DLSSPerfQualitySetting | uint | Public |
| 0x04 | DLSSInjectionPoint | UpsamplerScheduleType | Public |
| 0x04 | TAAUInjectionPoint | UpsamplerScheduleType | Public |
| 0x04 | STPInjectionPoint | UpsamplerScheduleType | Public |
| 0x04 | defaultInjectionPoint | UpsamplerScheduleType | Public |
| 0x01 | DLSSUseOptimalSettings | bool | Public |
| 0x002D | 0x03 | padding / unreflected |
| 0x04 | DLSSSharpness | float | Public |
| 0x04 | DLSSRenderPresetForQuality | uint | Public |
| 0x04 | DLSSRenderPresetForBalanced | uint | Public |
| 0x04 | DLSSRenderPresetForPerformance | uint | Public |
| 0x04 | DLSSRenderPresetForUltraPerformance | uint | Public |
| 0x04 | DLSSRenderPresetForDLAA | uint | Public |
| 0x01 | FSR2EnableSharpness | bool | Public |
| 0x0049 | 0x03 | padding / unreflected |
| 0x04 | FSR2Sharpness | float | Public |
| 0x01 | FSR2UseOptimalSettings | bool | Public |
| 0x0051 | 0x03 | padding / unreflected |
| 0x04 | FSR2QualitySetting | uint | Public |
| 0x04 | FSR2InjectionPoint | UpsamplerScheduleType | Public |
| 0x01 | fsrOverrideSharpness | bool | Public |
| 0x005D | 0x03 | padding / unreflected |
| 0x04 | fsrSharpness | float | Public |
| 0x04 | maxPercentage | float | Public |
| 0x04 | minPercentage | float | Public |
| 0x01 | dynResType | DynamicResolutionType | Public |
| 0x01 | upsampleFilter | DynamicResUpscaleFilter | Public |
| 0x01 | forceResolution | bool | Public |
| 0x006F | 0x01 | padding / unreflected |
| 0x04 | forcedPercentage | float | Public |
| 0x04 | lowResTransparencyMinimumThreshold | float | Public |
| 0x04 | rayTracingHalfResThreshold | float | Public |
| 0x04 | lowResSSGIMinimumThreshold | float | Public |
| 0x04 | lowResVolumetricCloudsMinimumThreshold | float | Public |
| 0x01 | enableDLSS | bool | Public |
| 0x0085 | 0x03 | unreflected bytes to end of GlobalDynamicResolutionSettings |