implements IEquatable`1
0x00x00C8
Members 14
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | kMaxShaderPasses | int | PrivateStatic+1 flags |
| 0x04 | maxShaderPasses | int | PublicStatic+1 flags | |
| 0x60 | m_SortingSettings | SortingSettings | Private | |
| 0x40 | shaderPassNames | <shaderPassNames>e__FixedBuffer | 1 flags | |
| 0x04 | m_PerObjectData | PerObjectData | Private | |
| 0x04 | m_Flags | DrawRendererFlags | Private | |
| 0x04 | m_OverrideShaderID | EntityId | Private | |
| 0x04 | m_OverrideShaderPassIndex | int | Private | |
| 0x04 | m_OverrideMaterialEntityId | EntityId | Private | |
| 0x04 | m_OverrideMaterialPassIndex | int | Private | |
| 0x04 | m_fallbackMaterialEntityId | EntityId | Private | |
| 0x04 | m_MainLightIndex | int | Private | |
| 0x04 | m_UseSrpBatcher | int | Private | |
| 0x04 | m_LodCrossFadeStencilMask | int | Private |
Functions 31
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_sortingSettings() | Public+1 flags | — | 0x00 |
| void set_sortingSettings() | Public+1 flags | — | 0x00 |
| void get_perObjectData() | Public+1 flags | — | 0x00 |
| void set_perObjectData() | Public+1 flags | — | 0x00 |
| void get_enableDynamicBatching() | Public+1 flags | — | 0x00 |
| void set_enableDynamicBatching() | Public+1 flags | — | 0x00 |
| void get_enableInstancing() | Public+1 flags | — | 0x00 |
| void set_enableInstancing() | Public+1 flags | — | 0x00 |
| void get_overrideMaterial() | Public+1 flags | — | 0x00 |
| void set_overrideMaterial() | Public+1 flags | — | 0x00 |
| void get_overrideShader() | Public+1 flags | — | 0x00 |
| void set_overrideShader() | Public+1 flags | — | 0x00 |
| void get_overrideMaterialPassIndex() | Public+1 flags | — | 0x00 |
| void set_overrideMaterialPassIndex() | Public+1 flags | — | 0x00 |
| void get_overrideShaderPassIndex() | Public+1 flags | — | 0x00 |
| void set_overrideShaderPassIndex() | Public+1 flags | — | 0x00 |
| void get_fallbackMaterial() | Public+1 flags | — | 0x00 |
| void set_fallbackMaterial() | Public+1 flags | — | 0x00 |
| void get_mainLightIndex() | Public+1 flags | — | 0x00 |
| void set_mainLightIndex() | Public+1 flags | — | 0x00 |
| void get_lodCrossFadeStencilMask() | Public+1 flags | — | 0x00 |
| void set_lodCrossFadeStencilMask() | Public+1 flags | — | 0x00 |
| void GetShaderPassName() | Public | — | 0x00 |
| void SetShaderPassName() | Public | — | 0x00 |
| void Equals() | PublicFinal+2 flags | — | 0x00 |
| void Equals() | Public+1 flags | — | 0x00 |
| void GetHashCode() | Public+1 flags | — | 0x00 |
| void op_Equality() | PublicStatic+1 flags | — | 0x00 |
| void op_Inequality() | PublicStatic+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |