Zdexby TheHolyOneZ
17,715 classes
Class

ComputeCommandBuffer

: BaseCommandBuffer : Object
UnityEngine.Rendering.ComputeCommandBuffer, Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) align 8 inherited 0x0020 Unity.RenderPipelines.Core.Runtime
0x00x0020

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from BaseCommandBuffer 2
OffsetSizeNameTypeFlags
0x08m_WrappedCommandBufferCommandBuffer1 flags
0x08m_ExecutingPassRenderGraphPass1 flags

Functions 173

SignatureFlagsNativeParams
void .ctor()2 flags—0x00
void SetInvertCulling()PublicFinal+2 flags—0x00
void SetComputeFloatParam()PublicFinal+2 flags—0x00
void SetComputeIntParam()PublicFinal+2 flags—0x00
void SetComputeVectorParam()PublicFinal+2 flags—0x00
void SetComputeVectorArrayParam()PublicFinal+2 flags—0x00
void SetComputeMatrixParam()PublicFinal+2 flags—0x00
void SetComputeMatrixArrayParam()PublicFinal+2 flags—0x00
void SetRayTracingShaderPass()PublicFinal+2 flags—0x00
void SetViewport()PublicFinal+2 flags—0x00
void EnableScissorRect()PublicFinal+2 flags—0x00
void DisableScissorRect()PublicFinal+2 flags—0x00
void SetGlobalFloat()PublicFinal+2 flags—0x00
void SetGlobalInt()PublicFinal+2 flags—0x00
void SetGlobalInteger()PublicFinal+2 flags—0x00
void SetGlobalVector()PublicFinal+2 flags—0x00
void SetGlobalColor()PublicFinal+2 flags—0x00
void SetGlobalMatrix()PublicFinal+2 flags—0x00
void EnableShaderKeyword()PublicFinal+2 flags—0x00
void EnableKeyword()Public—0x00
void EnableKeyword()Public—0x00
void EnableKeyword()Public—0x00
void DisableShaderKeyword()PublicFinal+2 flags—0x00
void DisableKeyword()Public—0x00
void DisableKeyword()Public—0x00
void DisableKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetViewProjectionMatrices()PublicFinal+2 flags—0x00
void SetGlobalDepthBias()PublicFinal+2 flags—0x00
void SetGlobalFloatArray()PublicFinal+2 flags—0x00
void SetGlobalVectorArray()PublicFinal+2 flags—0x00
void SetGlobalMatrixArray()PublicFinal+2 flags—0x00
void SetLateLatchProjectionMatrices()PublicFinal+2 flags—0x00
void MarkLateLatchMatrixShaderPropertyID()PublicFinal+2 flags—0x00
void UnmarkLateLatchMatrix()PublicFinal+2 flags—0x00
void BeginSample()PublicFinal+2 flags—0x00
void EndSample()PublicFinal+2 flags—0x00
void BeginSample()PublicFinal+2 flags—0x00
void EndSample()PublicFinal+2 flags—0x00
void BeginSample()PublicFinal+2 flags—0x00
void EndSample()PublicFinal+2 flags—0x00
void IncrementUpdateCount()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferCounterValue()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferData()PublicFinal+2 flags—0x00
void SetBufferCounterValue()PublicFinal+2 flags—0x00
void SetupCameraProperties()PublicFinal+2 flags—0x00
void InvokeOnRenderObjectCallbacks()PublicFinal+2 flags—0x00
void SetComputeFloatParam()PublicFinal+2 flags—0x00
void SetComputeIntParam()PublicFinal+2 flags—0x00
void SetComputeVectorParam()PublicFinal+2 flags—0x00
void SetComputeVectorArrayParam()PublicFinal+2 flags—0x00
void SetComputeMatrixParam()PublicFinal+2 flags—0x00
void SetComputeMatrixArrayParam()PublicFinal+2 flags—0x00
void SetComputeFloatParams()PublicFinal+2 flags—0x00
void SetComputeFloatParams()PublicFinal+2 flags—0x00
void SetComputeIntParams()PublicFinal+2 flags—0x00
void SetComputeIntParams()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeTextureParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeBufferParam()PublicFinal+2 flags—0x00
void SetComputeConstantBufferParam()PublicFinal+2 flags—0x00
void SetComputeConstantBufferParam()PublicFinal+2 flags—0x00
void SetComputeConstantBufferParam()PublicFinal+2 flags—0x00
void SetComputeConstantBufferParam()PublicFinal+2 flags—0x00
void SetComputeParamsFromMaterial()PublicFinal+2 flags—0x00
void DispatchCompute()PublicFinal+2 flags—0x00
void DispatchCompute()PublicFinal+2 flags—0x00
void DispatchCompute()PublicFinal+2 flags—0x00
void BuildRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void BuildRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void BuildRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void SetRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void SetRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void SetRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void SetRayTracingAccelerationStructure()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingConstantBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingConstantBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingConstantBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingConstantBufferParam()PublicFinal+2 flags—0x00
void SetRayTracingTextureParam()PublicFinal+2 flags—0x00
void SetRayTracingTextureParam()PublicFinal+2 flags—0x00
void SetRayTracingFloatParam()PublicFinal+2 flags—0x00
void SetRayTracingFloatParam()PublicFinal+2 flags—0x00
void SetRayTracingFloatParams()PublicFinal+2 flags—0x00
void SetRayTracingFloatParams()PublicFinal+2 flags—0x00
void SetRayTracingIntParam()PublicFinal+2 flags—0x00
void SetRayTracingIntParam()PublicFinal+2 flags—0x00
void SetRayTracingIntParams()PublicFinal+2 flags—0x00
void SetRayTracingIntParams()PublicFinal+2 flags—0x00
void SetRayTracingVectorParam()PublicFinal+2 flags—0x00
void SetRayTracingVectorParam()PublicFinal+2 flags—0x00
void SetRayTracingVectorArrayParam()PublicFinal+2 flags—0x00
void SetRayTracingVectorArrayParam()PublicFinal+2 flags—0x00
void SetRayTracingMatrixParam()PublicFinal+2 flags—0x00
void SetRayTracingMatrixParam()PublicFinal+2 flags—0x00
void SetRayTracingMatrixArrayParam()PublicFinal+2 flags—0x00
void SetRayTracingMatrixArrayParam()PublicFinal+2 flags—0x00
void DispatchRays()PublicFinal+2 flags—0x00
void DispatchRays()PublicFinal+2 flags—0x00
void CopyCounterValue()PublicFinal+2 flags—0x00
void CopyCounterValue()PublicFinal+2 flags—0x00
void CopyCounterValue()PublicFinal+2 flags—0x00
void CopyCounterValue()PublicFinal+2 flags—0x00
void SetGlobalFloat()PublicFinal+2 flags—0x00
void SetGlobalInt()PublicFinal+2 flags—0x00
void SetGlobalInteger()PublicFinal+2 flags—0x00
void SetGlobalVector()PublicFinal+2 flags—0x00
void SetGlobalColor()PublicFinal+2 flags—0x00
void SetGlobalMatrix()PublicFinal+2 flags—0x00
void SetGlobalFloatArray()PublicFinal+2 flags—0x00
void SetGlobalFloatArray()PublicFinal+2 flags—0x00
void SetGlobalFloatArray()PublicFinal+2 flags—0x00
void SetGlobalVectorArray()PublicFinal+2 flags—0x00
void SetGlobalVectorArray()PublicFinal+2 flags—0x00
void SetGlobalVectorArray()PublicFinal+2 flags—0x00
void SetGlobalMatrixArray()PublicFinal+2 flags—0x00
void SetGlobalMatrixArray()PublicFinal+2 flags—0x00
void SetGlobalMatrixArray()PublicFinal+2 flags—0x00
void SetGlobalTexture()PublicFinal+2 flags—0x00
void SetGlobalTexture()PublicFinal+2 flags—0x00
void SetGlobalTexture()PublicFinal+2 flags—0x00
void SetGlobalTexture()PublicFinal+2 flags—0x00
void SetGlobalBuffer()PublicFinal+2 flags—0x00
void SetGlobalBuffer()PublicFinal+2 flags—0x00
void SetGlobalBuffer()PublicFinal+2 flags—0x00
void SetGlobalBuffer()PublicFinal+2 flags—0x00
void SetGlobalConstantBuffer()PublicFinal+2 flags—0x00
void SetGlobalConstantBuffer()PublicFinal+2 flags—0x00
void SetGlobalConstantBuffer()PublicFinal+2 flags—0x00
void SetGlobalConstantBuffer()PublicFinal+2 flags—0x00
void SetShadowSamplingMode()PublicFinal+2 flags—0x00
void SetSinglePassStereo()PublicFinal+2 flags—0x00
void IssuePluginEvent()PublicFinal+2 flags—0x00
void IssuePluginEventAndData()PublicFinal+2 flags—0x00
void IssuePluginCustomBlit()PublicFinal+2 flags—0x00
void IssuePluginCustomTextureUpdateV2()PublicFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword()PrivateFinal+2 flags—0x00
void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword()PrivateFinal+2 flags—0x00

Used by 2

types with a member, parameter or interface of this type