implements IDisposable
0x00x00B8
Members 14
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | k_InvalidIndex | int | PrivateStatic+1 flags |
| — | 0x04 | k_InvalidLODGroupAndMask | uint | PrivateStatic+1 flags |
| 0x10 | m_StructData | NativeArray`1 | Private | |
| 0x08 | m_InstanceIndices | NativeList`1 | Private | |
| 0x10 | instances | NativeArray`1 | Public | |
| 0x10 | rendererGroupIDs | NativeArray`1 | Public | |
| 0x10 | materialIDArrays | NativeArray`1 | Public | |
| 0x10 | meshIDs | NativeArray`1 | Public | |
| 0x10 | localAABBs | NativeArray`1 | Public | |
| 0x10 | flags | NativeArray`1 | Public | |
| 0x10 | lodGroupAndMasks | NativeArray`1 | Public | |
| 0x10 | meshLodInfos | NativeArray`1 | Public | |
| 0x10 | gameObjectLayers | NativeArray`1 | Public | |
| 0x10 | refCounts | NativeArray`1 | Public |
Functions 39
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_instancesLength() | Public+1 flags | — | 0x00 |
| void set_instancesLength() | Public+1 flags | — | 0x00 |
| void get_instancesCapacity() | Public+1 flags | — | 0x00 |
| void set_instancesCapacity() | Public+1 flags | — | 0x00 |
| void get_handlesLength() | Public+1 flags | — | 0x00 |
| void Initialize() | Public | — | 0x00 |
| void Dispose() | PublicFinal+2 flags | — | 0x00 |
| void Grow() | Private | — | 0x00 |
| void AddUnsafe() | Private | — | 0x00 |
| void SharedInstanceToIndex() | Public | — | 0x00 |
| void IndexToSharedInstance() | Public | — | 0x00 |
| void InstanceToIndex() | Public | — | 0x00 |
| void IsValidInstance() | Public | — | 0x00 |
| void IsFreeInstanceHandle() | Public | — | 0x00 |
| void IsValidIndex() | Public | — | 0x00 |
| void GetFreeInstancesCount() | Public | — | 0x00 |
| void EnsureFreeInstances() | Public | — | 0x00 |
| void AddNoGrow() | Public | — | 0x00 |
| void Add() | Public | — | 0x00 |
| void Remove() | Public | — | 0x00 |
| void Get_RendererGroupID() | Public | — | 0x00 |
| void Get_MeshID() | Public | — | 0x00 |
| void Get_LocalAABB() | Public | — | 0x00 |
| void Get_Flags() | Public | — | 0x00 |
| void Get_LODGroupAndMask() | Public | — | 0x00 |
| void Get_GameObjectLayer() | Public | — | 0x00 |
| void Get_RefCount() | Public | — | 0x00 |
| void Get_MaterialIDs() | Public | — | 0x00 |
| void Set_RendererGroupID() | Public | — | 0x00 |
| void Set_MeshID() | Public | — | 0x00 |
| void Set_LocalAABB() | Public | — | 0x00 |
| void Set_Flags() | Public | — | 0x00 |
| void Set_LODGroupAndMask() | Public | — | 0x00 |
| void Set_GameObjectLayer() | Public | — | 0x00 |
| void Set_RefCount() | Public | — | 0x00 |
| void Set_MaterialIDs() | Public | — | 0x00 |
| void Set() | Public | — | 0x00 |
| void SetDefault() | Public | — | 0x00 |
| void AsReadOnly() | Public | — | 0x00 |