Struct DirectorFixedUpdatePostPhysics : ValueType : Object Path C++ Link UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdatePostPhysics, UnityEngine.CoreModule 0x0001 (1 B) align 1 UnityEngine.CoreModule 0x00x0001 Members 0 Show inherited members OffsetSizeNameTypeFlagsNo reflected members. // UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdatePostPhysics, UnityEngine.CoreModule // size 0x0001 (1), align 1 struct DirectorFixedUpdatePostPhysics : public ValueType { public: };