Struct HitEntry : ValueType : Object Path C++ Link UnityEngine.PathTracing.Lightmapping.LightmapIntegrationHelpers.HitEntry, Unity.PathTracing.Runtime 0x0010 (16 B) align 4 Unity.PathTracing.Runtime 0x00x0010 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04instanceIDuintPublic0x00040x04primitiveIndexuintPublic0x00080x08barycentricsfloat2Public // UnityEngine.PathTracing.Lightmapping.LightmapIntegrationHelpers.HitEntry, Unity.PathTracing.Runtime // size 0x0010 (16), align 4 struct HitEntry : public ValueType { public: uint instanceID; // 0x0000(0x04) Public uint primitiveIndex; // 0x0004(0x04) Public float2 barycentrics; // 0x0008(0x08) Public };