Zdexby TheHolyOneZ
5,562 structs
Struct

TextureSheetAnimationModule

: ValueType : Object
UnityEngine.ParticleSystem.TextureSheetAnimationModule, UnityEngine.ParticleSystemModule 0x0008 (8 B) align 8 UnityEngine.ParticleSystemModule
0x00x0008

Members 1

OffsetSizeNameTypeFlags
0x08m_ParticleSystemParticleSystem1 flags

Functions 57

SignatureFlagsNativeParams
void get_flipU()Public+1 flags—0x00
void set_flipU()Public+1 flags—0x00
void get_flipV()Public+1 flags—0x00
void set_flipV()Public+1 flags—0x00
void set_useRandomRow()Public+1 flags—0x00
void get_useRandomRow()Public+1 flags—0x00
void .ctor()2 flags—0x00
void get_enabled()Public+1 flags—0x00
void set_enabled()Public+1 flags—0x00
void get_mode()Public+1 flags—0x00
void set_mode()Public+1 flags—0x00
void get_timeMode()Public+1 flags—0x00
void set_timeMode()Public+1 flags—0x00
void get_fps()Public+1 flags—0x00
void set_fps()Public+1 flags—0x00
void get_numTilesX()Public+1 flags—0x00
void set_numTilesX()Public+1 flags—0x00
void get_numTilesY()Public+1 flags—0x00
void set_numTilesY()Public+1 flags—0x00
void get_animation()Public+1 flags—0x00
void set_animation()Public+1 flags—0x00
void get_rowMode()Public+1 flags—0x00
void set_rowMode()Public+1 flags—0x00
void get_frameOverTime()Public+1 flags—0x00
void set_frameOverTime()Public+1 flags—0x00
void get_frameOverTimeBlittable()Private+1 flags—0x00
void set_frameOverTimeBlittable()Private+1 flags—0x00
void get_frameOverTimeMultiplier()Public+1 flags—0x00
void set_frameOverTimeMultiplier()Public+1 flags—0x00
void get_startFrame()Public+1 flags—0x00
void set_startFrame()Public+1 flags—0x00
void get_startFrameBlittable()Private+1 flags—0x00
void set_startFrameBlittable()Private+1 flags—0x00
void get_startFrameMultiplier()Public+1 flags—0x00
void set_startFrameMultiplier()Public+1 flags—0x00
void get_cycleCount()Public+1 flags—0x00
void set_cycleCount()Public+1 flags—0x00
void get_rowIndex()Public+1 flags—0x00
void set_rowIndex()Public+1 flags—0x00
void get_uvChannelMask()Public+1 flags—0x00
void set_uvChannelMask()Public+1 flags—0x00
void get_spriteCount()Public+1 flags—0x00
void get_speedRange()Public+1 flags—0x00
void set_speedRange()Public+1 flags—0x00
void AddSprite()Public—0x00
void RemoveSprite()Public—0x00
void SetSprite()Public—0x00
void GetSprite()Public—0x00
void get_frameOverTimeBlittable_Injected()PrivateStatic—0x00
void set_frameOverTimeBlittable_Injected()PrivateStatic—0x00
void get_startFrameBlittable_Injected()PrivateStatic—0x00
void set_startFrameBlittable_Injected()PrivateStatic—0x00
void get_speedRange_Injected()PrivateStatic—0x00
void set_speedRange_Injected()PrivateStatic—0x00
void AddSprite_Injected()PrivateStatic—0x00
void SetSprite_Injected()PrivateStatic—0x00
void GetSprite_Injected()PrivateStatic—0x00