Zdexby TheHolyOneZ
5,562 structs
Struct

ShapeModule

: ValueType : Object
UnityEngine.ParticleSystem.ShapeModule, UnityEngine.ParticleSystemModule 0x0008 (8 B) align 8 UnityEngine.ParticleSystemModule
0x00x0008

Members 1

OffsetSizeNameTypeFlags
0x08m_ParticleSystemParticleSystem1 flags

Functions 129

SignatureFlagsNativeParams
void get_box()Public+1 flags—0x00
void set_box()Public+1 flags—0x00
void get_meshScale()Public+1 flags—0x00
void set_meshScale()Public+1 flags—0x00
void get_randomDirection()Public+1 flags—0x00
void set_randomDirection()Public+1 flags—0x00
void .ctor()2 flags—0x00
void get_enabled()Public+1 flags—0x00
void set_enabled()Public+1 flags—0x00
void get_shapeType()Public+1 flags—0x00
void set_shapeType()Public+1 flags—0x00
void get_randomDirectionAmount()Public+1 flags—0x00
void set_randomDirectionAmount()Public+1 flags—0x00
void get_sphericalDirectionAmount()Public+1 flags—0x00
void set_sphericalDirectionAmount()Public+1 flags—0x00
void get_randomPositionAmount()Public+1 flags—0x00
void set_randomPositionAmount()Public+1 flags—0x00
void get_alignToDirection()Public+1 flags—0x00
void set_alignToDirection()Public+1 flags—0x00
void get_radius()Public+1 flags—0x00
void set_radius()Public+1 flags—0x00
void get_radiusMode()Public+1 flags—0x00
void set_radiusMode()Public+1 flags—0x00
void get_radiusSpread()Public+1 flags—0x00
void set_radiusSpread()Public+1 flags—0x00
void get_radiusSpeed()Public+1 flags—0x00
void set_radiusSpeed()Public+1 flags—0x00
void get_radiusSpeedBlittable()Private+1 flags—0x00
void set_radiusSpeedBlittable()Private+1 flags—0x00
void get_radiusSpeedMultiplier()Public+1 flags—0x00
void set_radiusSpeedMultiplier()Public+1 flags—0x00
void get_radiusThickness()Public+1 flags—0x00
void set_radiusThickness()Public+1 flags—0x00
void get_angle()Public+1 flags—0x00
void set_angle()Public+1 flags—0x00
void get_length()Public+1 flags—0x00
void set_length()Public+1 flags—0x00
void get_boxThickness()Public+1 flags—0x00
void set_boxThickness()Public+1 flags—0x00
void get_meshShapeType()Public+1 flags—0x00
void set_meshShapeType()Public+1 flags—0x00
void get_mesh()Public+1 flags—0x00
void set_mesh()Public+1 flags—0x00
void get_meshRenderer()Public+1 flags—0x00
void set_meshRenderer()Public+1 flags—0x00
void get_skinnedMeshRenderer()Public+1 flags—0x00
void set_skinnedMeshRenderer()Public+1 flags—0x00
void get_sprite()Public+1 flags—0x00
void set_sprite()Public+1 flags—0x00
void get_spriteRenderer()Public+1 flags—0x00
void set_spriteRenderer()Public+1 flags—0x00
void get_useMeshMaterialIndex()Public+1 flags—0x00
void set_useMeshMaterialIndex()Public+1 flags—0x00
void get_meshMaterialIndex()Public+1 flags—0x00
void set_meshMaterialIndex()Public+1 flags—0x00
void get_useMeshColors()Public+1 flags—0x00
void set_useMeshColors()Public+1 flags—0x00
void get_normalOffset()Public+1 flags—0x00
void set_normalOffset()Public+1 flags—0x00
void get_meshSpawnMode()Public+1 flags—0x00
void set_meshSpawnMode()Public+1 flags—0x00
void get_meshSpawnSpread()Public+1 flags—0x00
void set_meshSpawnSpread()Public+1 flags—0x00
void get_meshSpawnSpeed()Public+1 flags—0x00
void set_meshSpawnSpeed()Public+1 flags—0x00
void get_meshSpawnSpeedBlittable()Private+1 flags—0x00
void set_meshSpawnSpeedBlittable()Private+1 flags—0x00
void get_meshSpawnSpeedMultiplier()Public+1 flags—0x00
void set_meshSpawnSpeedMultiplier()Public+1 flags—0x00
void get_arc()Public+1 flags—0x00
void set_arc()Public+1 flags—0x00
void get_arcMode()Public+1 flags—0x00
void set_arcMode()Public+1 flags—0x00
void get_arcSpread()Public+1 flags—0x00
void set_arcSpread()Public+1 flags—0x00
void get_arcSpeed()Public+1 flags—0x00
void set_arcSpeed()Public+1 flags—0x00
void get_arcSpeedBlittable()Private+1 flags—0x00
void set_arcSpeedBlittable()Private+1 flags—0x00
void get_arcSpeedMultiplier()Public+1 flags—0x00
void set_arcSpeedMultiplier()Public+1 flags—0x00
void get_donutRadius()Public+1 flags—0x00
void set_donutRadius()Public+1 flags—0x00
void get_position()Public+1 flags—0x00
void set_position()Public+1 flags—0x00
void get_rotation()Public+1 flags—0x00
void set_rotation()Public+1 flags—0x00
void get_scale()Public+1 flags—0x00
void set_scale()Public+1 flags—0x00
void get_texture()Public+1 flags—0x00
void set_texture()Public+1 flags—0x00
void get_textureClipChannel()Public+1 flags—0x00
void set_textureClipChannel()Public+1 flags—0x00
void get_textureClipThreshold()Public+1 flags—0x00
void set_textureClipThreshold()Public+1 flags—0x00
void get_textureColorAffectsParticles()Public+1 flags—0x00
void set_textureColorAffectsParticles()Public+1 flags—0x00
void get_textureAlphaAffectsParticles()Public+1 flags—0x00
void set_textureAlphaAffectsParticles()Public+1 flags—0x00
void get_textureBilinearFiltering()Public+1 flags—0x00
void set_textureBilinearFiltering()Public+1 flags—0x00
void get_textureUVChannel()Public+1 flags—0x00
void set_textureUVChannel()Public+1 flags—0x00
void get_radiusSpeedBlittable_Injected()PrivateStatic—0x00
void set_radiusSpeedBlittable_Injected()PrivateStatic—0x00
void get_boxThickness_Injected()PrivateStatic—0x00
void set_boxThickness_Injected()PrivateStatic—0x00
void get_mesh_Injected()PrivateStatic—0x00
void set_mesh_Injected()PrivateStatic—0x00
void get_meshRenderer_Injected()PrivateStatic—0x00
void set_meshRenderer_Injected()PrivateStatic—0x00
void get_skinnedMeshRenderer_Injected()PrivateStatic—0x00
void set_skinnedMeshRenderer_Injected()PrivateStatic—0x00
void get_sprite_Injected()PrivateStatic—0x00
void set_sprite_Injected()PrivateStatic—0x00
void get_spriteRenderer_Injected()PrivateStatic—0x00
void set_spriteRenderer_Injected()PrivateStatic—0x00
void get_meshSpawnSpeedBlittable_Injected()PrivateStatic—0x00
void set_meshSpawnSpeedBlittable_Injected()PrivateStatic—0x00
void get_arcSpeedBlittable_Injected()PrivateStatic—0x00
void set_arcSpeedBlittable_Injected()PrivateStatic—0x00
void get_position_Injected()PrivateStatic—0x00
void set_position_Injected()PrivateStatic—0x00
void get_rotation_Injected()PrivateStatic—0x00
void set_rotation_Injected()PrivateStatic—0x00
void get_scale_Injected()PrivateStatic—0x00
void set_scale_Injected()PrivateStatic—0x00
void get_texture_Injected()PrivateStatic—0x00
void set_texture_Injected()PrivateStatic—0x00