Struct Lights : ValueType : Object Path C++ Link UnityEngine.ParticleSystem.PlaybackState.Lights, UnityEngine.ParticleSystemModule 0x0014 (20 B) align 4 UnityEngine.ParticleSystemModule 0x00x0014 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x10m_RandomSeedPublic0x00100x04m_ParticleEmissionCounterfloatPublic Used by 1types with a member, parameter or interface of this type PlaybackState // UnityEngine.ParticleSystem.PlaybackState.Lights, UnityEngine.ParticleSystemModule // size 0x0014 (20), align 4 struct Lights : public ValueType { public: Seed m_Random; // 0x0000(0x10) Public float m_ParticleEmissionCounter; // 0x0010(0x04) Public };