Struct SubMeshInstance : ValueType : Object Path C++ Link UnityEngine.MeshSubsetCombineUtility.SubMeshInstance, UnityEngine.CoreModule 0x0050 (80 B) align 4 UnityEngine.CoreModule 0x00x0050 Members 5 Show inherited members OffsetSizeNameTypeFlags0x00000x04meshInstanceIDintPublic0x00040x04vertexOffsetintPublic0x00080x04gameObjectInstanceIDintPublic0x000C0x04subMeshIndexintPublic0x00100x40transformMatrix4x4Public // UnityEngine.MeshSubsetCombineUtility.SubMeshInstance, UnityEngine.CoreModule // size 0x0050 (80), align 4 struct SubMeshInstance : public ValueType { public: int meshInstanceID; // 0x0000(0x04) Public int vertexOffset; // 0x0004(0x04) Public int gameObjectInstanceID; // 0x0008(0x04) Public int subMeshIndex; // 0x000C(0x04) Public Matrix4x4 transform; // 0x0010(0x40) Public };