| void DontStripMeshRenderer() | Private | — | 0x00 |
| void get_additionalVertexStreams() | Public+1 flags | — | 0x00 |
| void set_additionalVertexStreams() | Public+1 flags | — | 0x00 |
| void get_enlightenVertexStream() | Public+1 flags | — | 0x00 |
| void set_enlightenVertexStream() | Public+1 flags | — | 0x00 |
| void get_subMeshStartIndex() | Public+1 flags | — | 0x00 |
| void Internal_SetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void SetShaderUserValue() | Public | — | 0x00 |
| void Internal_GetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void GetShaderUserValue() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_additionalVertexStreams_Injected() | PrivateStatic | — | 0x00 |
| void set_additionalVertexStreams_Injected() | PrivateStatic | — | 0x00 |
| void get_enlightenVertexStream_Injected() | PrivateStatic | — | 0x00 |
| void set_enlightenVertexStream_Injected() | PrivateStatic | — | 0x00 |
| void get_subMeshStartIndex_Injected() | PrivateStatic | — | 0x00 |
| void Internal_SetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |
| void Internal_GetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |