Zdexby TheHolyOneZ
5,562 structs
Struct

WorldProfile

: ValueType : Object
UnityEngine.LowLevelPhysics2D.PhysicsWorld.WorldProfile, UnityEngine.Physics2DModule 0x0060 (96 B) align 4 UnityEngine.Physics2DModule
0x00x0060

Members 24

OffsetSizeNameTypeFlags
0x04m_SimulationStepfloatPrivate
0x04m_ContactPairsfloatPrivate
0x04m_ContactUpdatesfloatPrivate
0x04m_SolvingfloatPrivate
0x04m_PrepareStagesfloatPrivate
0x04m_SolveConstraintsfloatPrivate
0x04m_PrepareConstraintsfloatPrivate
0x04m_IntegrateVelocitiesfloatPrivate
0x04m_WarmStartingfloatPrivate
0x04m_SolveImpulsesfloatPrivate
0x04m_IntegrateTransformsfloatPrivate
0x04m_RelaxImpulsesfloatPrivate
0x04m_ApplyBouncinessfloatPrivate
0x04m_StoreImpulsesfloatPrivate
0x04m_SplitIslandsfloatPrivate
0x04m_BodyTransformsfloatPrivate
0x04m_FastTriggersfloatPrivate
0x04m_JointEventsfloatPrivate
0x04m_HitEventsfloatPrivate
0x04m_BroadphaseUpdatesfloatPrivate
0x04m_SolveContinuousfloatPrivate
0x04m_SleepIslandsfloatPrivate
0x04m_UpdateTriggersfloatPrivate
0x04m_WriteTransformsfloatPrivate

Functions 50

SignatureFlagsNativeParams
void get_simulationStep()Public+1 flags—0x00
void set_simulationStep()Public+1 flags—0x00
void get_contactPairs()Public+1 flags—0x00
void set_contactPairs()Public+1 flags—0x00
void get_contactUpdates()Public+1 flags—0x00
void set_contactUpdates()Public+1 flags—0x00
void get_solving()Public+1 flags—0x00
void set_solving()Public+1 flags—0x00
void get_prepareStages()Public+1 flags—0x00
void set_prepareStages()Public+1 flags—0x00
void get_solveConstraints()Public+1 flags—0x00
void set_solveConstraints()Public+1 flags—0x00
void get_prepareConstraints()Public+1 flags—0x00
void set_prepareConstraints()Public+1 flags—0x00
void get_integrateVelocities()Public+1 flags—0x00
void set_integrateVelocities()Public+1 flags—0x00
void get_warmStarting()Public+1 flags—0x00
void set_warmStarting()Public+1 flags—0x00
void get_solveImpulses()Public+1 flags—0x00
void set_solveImpulses()Public+1 flags—0x00
void get_integrateTransforms()Public+1 flags—0x00
void set_integrateTransforms()Public+1 flags—0x00
void get_relaxImpulses()Public+1 flags—0x00
void set_relaxImpulses()Public+1 flags—0x00
void get_applyBounciness()Public+1 flags—0x00
void set_applyBounciness()Public+1 flags—0x00
void get_storeImpulses()Public+1 flags—0x00
void set_storeImpulses()Public+1 flags—0x00
void get_splitIslands()Public+1 flags—0x00
void set_splitIslands()Public+1 flags—0x00
void get_bodyTransforms()Public+1 flags—0x00
void set_bodyTransforms()Public+1 flags—0x00
void get_fastTriggers()Public+1 flags—0x00
void set_fastTriggers()Public+1 flags—0x00
void get_jointEvents()Public+1 flags—0x00
void set_jointEvents()Public+1 flags—0x00
void get_hitEvents()Public+1 flags—0x00
void set_hitEvents()Public+1 flags—0x00
void get_broadphaseUpdates()Public+1 flags—0x00
void set_broadphaseUpdates()Public+1 flags—0x00
void get_solveContinuous()Public+1 flags—0x00
void set_solveContinuous()Public+1 flags—0x00
void get_sleepIslands()Public+1 flags—0x00
void set_sleepIslands()Public+1 flags—0x00
void get_updateTriggers()Public+1 flags—0x00
void set_updateTriggers()Public+1 flags—0x00
void get_writeTransforms()Public+1 flags—0x00
void set_writeTransforms()Public+1 flags—0x00
void Add()PublicStatic—0x00
void Maximum()PublicStatic—0x00