Zdexby TheHolyOneZ
5,562 structs
Struct

ExplosionDefinition

: ValueType : Object
UnityEngine.LowLevelPhysics2D.PhysicsWorld.ExplosionDefinition, UnityEngine.Physics2DModule 0x0020 (32 B) align 8 UnityEngine.Physics2DModule
0x00x0020

Members 5

OffsetSizeNameTypeFlags
0x08m_HitCategoriesPhysicsMaskPrivate
0x08m_PositionVector2Private
0x04m_RadiusfloatPrivate
0x04m_FallofffloatPrivate
0x04m_ImpulsePerLengthfloatPrivate
0x001C0x04unreflected bytes to end of ExplosionDefinition

Functions 12

SignatureFlagsNativeParams
void get_defaultDefinition()PublicStatic+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_hitCategories()Public+1 flags—0x00
void set_hitCategories()Public+1 flags—0x00
void get_position()Public+1 flags—0x00
void set_position()Public+1 flags—0x00
void get_radius()Public+1 flags—0x00
void set_radius()Public+1 flags—0x00
void get_falloff()Public+1 flags—0x00
void set_falloff()Public+1 flags—0x00
void get_impulsePerLength()Public+1 flags—0x00
void set_impulsePerLength()Public+1 flags—0x00