| void get_PI() | PublicStatic+1 flags | — | 0x00 |
| void get_TAU() | PublicStatic+1 flags | — | 0x00 |
| void ToDegrees() | PublicStatic | — | 0x00 |
| void ToRadians() | PublicStatic | — | 0x00 |
| void Atan2() | PublicStatic | — | 0x00 |
| void CosSin() | PublicStatic | — | 0x00 |
| void CosSin() | PublicStatic | — | 0x00 |
| void SpringDamper() | PublicStatic | — | 0x00 |
| void MinAbsComponent() | PublicStatic | — | 0x00 |
| void MinAbsComponent() | PublicStatic | — | 0x00 |
| void MaxAbsComponent() | PublicStatic | — | 0x00 |
| void MaxAbsComponent() | PublicStatic | — | 0x00 |
| void GetTranslationAxes() | PublicStatic | — | 0x00 |
| void GetTranslationIgnoredAxes() | PublicStatic | — | 0x00 |
| void GetTranslationIgnoredAxis() | PublicStatic | — | 0x00 |
| void GetRotationAxes() | PublicStatic | — | 0x00 |
| void GetRotationIgnoredAxes() | PublicStatic | — | 0x00 |
| void GetRelativeMatrix() | PublicStatic | — | 0x00 |
| void Swizzle() | PublicStatic | — | 0x00 |
| void Swizzle() | PublicStatic | — | 0x00 |
| void Swizzle() | PublicStatic | — | 0x00 |
| void ToPosition3D() | PublicStatic | — | 0x00 |
| void ToPosition2D() | PublicStatic | — | 0x00 |
| void ToRotation2D() | PublicStatic | — | 0x00 |
| void ToPhysicsTransform() | PublicStatic | — | 0x00 |
| void AngularVelocityToQuaternion() | PublicStatic | — | 0x00 |
| void ToRotationFast3D() | PublicStatic | — | 0x00 |
| void ToRotationSlow3D() | PublicStatic | — | 0x00 |