Struct PhysicsConstants : ValueType : Object Path C++ Link UnityEngine.LowLevelPhysics2D.PhysicsConstants, UnityEngine.Physics2DModule 0x0001 (1 B) align 1 UnityEngine.Physics2DModule 0x00x0001 Members 4 Show inherited members OffsetSizeNameTypeFlags—0x04MaxWorldsintPublicStatic+1 flags—0x04MaxWorkersintPublicStatic+1 flags—0x04MaxPolygonVerticesintPublicStatic+1 flags—0x04SolverGraphColorCountintStatic+2 flags // UnityEngine.LowLevelPhysics2D.PhysicsConstants, UnityEngine.Physics2DModule // size 0x0001 (1), align 1 struct PhysicsConstants : public ValueType { public: int MaxWorlds; // ????(0x04) Public Static Literal int MaxWorkers; // ????(0x04) Public Static Literal int MaxPolygonVertices; // ????(0x04) Public Static Literal int SolverGraphColorCount; // ????(0x04) Assembly Static Literal };