Zdexby TheHolyOneZ
5,562 structs
Struct

InputEventBuffer

: ValueType : Object
UnityEngine.InputSystem.LowLevel.InputEventBuffer, Unity.InputSystem 0x0020 (32 B) align 8 Unity.InputSystem
0x00x0020

Members 5

OffsetSizeNameTypeFlags
—0x08BufferSizeUnknownlongPublicStatic+1 flags
0x10m_BufferNativeArray`1Private
0x08m_SizeInByteslongPrivate
0x04m_EventCountintPrivate
0x01m_WeOwnTheBufferboolPrivate
0x001D0x03unreflected bytes to end of InputEventBuffer

Functions 17

SignatureFlagsNativeParams
void get_eventCount()Public+1 flags—0x00
void get_sizeInBytes()Public+1 flags—0x00
void get_capacityInBytes()Public+1 flags—0x00
void get_data()Public+1 flags—0x00
void get_bufferPtr()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void AppendEvent()Public—0x00
void AllocateEvent()Public—0x00
void Contains()Public—0x00
void Reset()Public—0x00
void AdvanceToNextEvent()1 flags—0x00
void GetEnumerator()PublicFinal+2 flags—0x00
void System.Collections.IEnumerable.GetEnumerator()PrivateFinal+2 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Clone()Public—0x00
void System.ICloneable.Clone()PrivateFinal+2 flags—0x00

Used by 2

types with a member, parameter or interface of this type