Struct Data : ValueType : Object Path C++ Link UnityEngine.InputSystem.InputRemoting.ChangeUsageMsg.Data, Unity.InputSystem 0x0010 (16 B) align 8 Unity.InputSystem 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04deviceIdintPublic0x00040x04padding / unreflected0x00080x08usagesstring[]Public // UnityEngine.InputSystem.InputRemoting.ChangeUsageMsg.Data, Unity.InputSystem // size 0x0010 (16), align 8 struct Data : public ValueType { public: int deviceId; // 0x0000(0x04) Public uint8 pad_0[0x04]; // 0x0004(0x04) string[] usages; // 0x0008(0x08) Public };