Struct MapAsObject : ValueType : Object Path C++ Link UnityEngine.InputForUI.Event.MapAsObject, UnityEngine.InputForUIModule 0x0001 (1 B) align 1 UnityEngine.InputForUIModule implements IMapFn`1 0x00x0001 Members 0 Show inherited members OffsetSizeNameTypeFlagsNo reflected members. Functions 1 SignatureFlagsNativeParamsvoid Map()PublicFinal+2 flags—0x00 // UnityEngine.InputForUI.Event.MapAsObject, UnityEngine.InputForUIModule // size 0x0001 (1), align 1 struct MapAsObject : public ValueType { public: void Map(); [Public Final Virtual NewSlot] };