Zdexby TheHolyOneZ
5,562 structs
Struct

GraphicsState

: ValueType : Object
UnityEngine.Experimental.Rendering.GraphicsStateCollection.GraphicsState, UnityEngine.CoreModule 0x00C0 (192 B) align 8 UnityEngine.CoreModule
0x00x00C0

Members 21

OffsetSizeNameTypeFlags
0x08vertexAttributesVertexAttributeDescriptor[]Public
0x08attachmentsAttachmentDescriptor[]Public
0x08subPassesSubPassDescriptor[]Public
0x6CrenderStateRenderStateBlockPublic
0x04topologyMeshTopologyPublic
0x04forceCullModeCullModePublic
0x04shadingRateCombinerPrimitiveShadingRateCombinerPublic
0x04shadingRateCombinerFragmentShadingRateCombinerPublic
0x04baseShadingRateShadingRateFragmentSizePublic
0x04depthBiasfloatPublic
0x04slopeDepthBiasfloatPublic
0x04depthAttachmentIndexintPublic
0x04subPassIndexintPublic
0x04shadingRateIndexintPublic
0x04multiviewCountintPublic
0x04sampleCountintPublic
0x01hasEyeTextureboolPublic
0x01wireframeboolPublic
0x01invertCullingboolPublic
0x01negativeScaleboolPublic
0x01invertProjectionboolPublic
0x00B90x07unreflected bytes to end of GraphicsState

Functions 7

SignatureFlagsNativeParams
void SetMeshData()Public—0x00
void SetRenderPassData_Internal()Private—0x00
void SetRenderPassData()Public—0x00
void SetRenderStateData()Public—0x00
void SetMeshData_Injected()PrivateStatic—0x00
void SetRenderPassData_Internal_Injected()PrivateStatic—0x00
void SetRenderStateData_Injected()PrivateStatic—0x00