Struct DetailInstanceTransform : ValueType : Object Path C++ Link UnityEngine.DetailInstanceTransform, UnityEngine.TerrainModule 0x0018 (24 B) align 4 UnityEngine.TerrainModule 0x00x0018 Members 6 Show inherited members OffsetSizeNameTypeFlags0x00000x04posXfloatPublic0x00040x04posYfloatPublic0x00080x04posZfloatPublic0x000C0x04scaleXZfloatPublic0x00100x04scaleYfloatPublic0x00140x04rotationYfloatPublic // UnityEngine.DetailInstanceTransform, UnityEngine.TerrainModule // size 0x0018 (24), align 4 struct DetailInstanceTransform : public ValueType { public: float posX; // 0x0000(0x04) Public float posY; // 0x0004(0x04) Public float posZ; // 0x0008(0x04) Public float scaleXZ; // 0x000C(0x04) Public float scaleY; // 0x0010(0x04) Public float rotationY; // 0x0014(0x04) Public };