| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_point() | Public+1 flags | — | 0x00 |
| void set_point() | Public+1 flags | — | 0x00 |
| void get_colliderEntityId() | Public+1 flags | — | 0x00 |
| void set_colliderEntityId() | Public+1 flags | — | 0x00 |
| void get_colliderInstanceID() | Public+1 flags | — | 0x00 |
| void set_colliderInstanceID() | Public+1 flags | — | 0x00 |
| void get_position() | Public+1 flags | — | 0x00 |
| void set_position() | Public+1 flags | — | 0x00 |
| void get_rotation() | Public+1 flags | — | 0x00 |
| void set_rotation() | Public+1 flags | — | 0x00 |
| void get_scale() | Public+1 flags | — | 0x00 |
| void set_scale() | Public+1 flags | — | 0x00 |
| void ScheduleBatch() | PublicStatic | — | 0x00 |
| void ScheduleClosestPointCommandBatch() | PrivateStatic | — | 0x00 |
| void ScheduleClosestPointCommandBatch_Injected() | PrivateStatic | — | 0x00 |