Zdexby TheHolyOneZ
5,562 structs
Struct

ClosestPointCommand

: ValueType : Object
UnityEngine.ClosestPointCommand, UnityEngine.PhysicsModule 0x0038 (56 B) align 4 UnityEngine.PhysicsModule
0x00x0038

Members 5

OffsetSizeNameTypeFlags
0x0C<point>k__BackingFieldVector3Private
0x04<colliderEntityId>k__BackingFieldEntityIdPrivate
0x0C<position>k__BackingFieldVector3Private
0x10<rotation>k__BackingFieldQuaternionPrivate
0x0C<scale>k__BackingFieldVector3Private

Functions 18

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_point()Public+1 flags—0x00
void set_point()Public+1 flags—0x00
void get_colliderEntityId()Public+1 flags—0x00
void set_colliderEntityId()Public+1 flags—0x00
void get_colliderInstanceID()Public+1 flags—0x00
void set_colliderInstanceID()Public+1 flags—0x00
void get_position()Public+1 flags—0x00
void set_position()Public+1 flags—0x00
void get_rotation()Public+1 flags—0x00
void set_rotation()Public+1 flags—0x00
void get_scale()Public+1 flags—0x00
void set_scale()Public+1 flags—0x00
void ScheduleBatch()PublicStatic—0x00
void ScheduleClosestPointCommandBatch()PrivateStatic—0x00
void ScheduleClosestPointCommandBatch_Injected()PrivateStatic—0x00