Zdexby TheHolyOneZ
5,562 structs
Struct

TwoBoneIKConstraintData

: ValueType : Object
UnityEngine.Animations.Rigging.TwoBoneIKConstraintData, Unity.Animation.Rigging 0x0038 (56 B) align 8 Unity.Animation.Rigging
0x00x0038

Members 10

OffsetSizeNameTypeFlags
0x08m_RootTransformPrivate
0x08m_MidTransformPrivate
0x08m_TipTransformPrivate
0x08m_TargetTransformPrivate
0x08m_HintTransformPrivate
0x04m_TargetPositionWeightfloatPrivate
0x04m_TargetRotationWeightfloatPrivate
0x04m_HintWeightfloatPrivate
0x01m_MaintainTargetPositionOffsetboolPrivate
0x01m_MaintainTargetRotationOffsetboolPrivate
0x00360x02unreflected bytes to end of TwoBoneIKConstraintData

Functions 25

SignatureFlagsNativeParams
void get_root()PublicFinal+3 flags—0x00
void set_root()Public+1 flags—0x00
void get_mid()PublicFinal+3 flags—0x00
void set_mid()Public+1 flags—0x00
void get_tip()PublicFinal+3 flags—0x00
void set_tip()Public+1 flags—0x00
void get_target()PublicFinal+3 flags—0x00
void set_target()Public+1 flags—0x00
void get_hint()PublicFinal+3 flags—0x00
void set_hint()Public+1 flags—0x00
void get_targetPositionWeight()Public+1 flags—0x00
void set_targetPositionWeight()Public+1 flags—0x00
void get_targetRotationWeight()Public+1 flags—0x00
void set_targetRotationWeight()Public+1 flags—0x00
void get_hintWeight()Public+1 flags—0x00
void set_hintWeight()Public+1 flags—0x00
void get_maintainTargetPositionOffset()PublicFinal+3 flags—0x00
void set_maintainTargetPositionOffset()Public+1 flags—0x00
void get_maintainTargetRotationOffset()PublicFinal+3 flags—0x00
void set_maintainTargetRotationOffset()Public+1 flags—0x00
void UnityEngine.Animations.Rigging.ITwoBoneIKConstraintData.get_targetPositionWeightFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.ITwoBoneIKConstraintData.get_targetRotationWeightFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.ITwoBoneIKConstraintData.get_hintWeightFloatProperty()PrivateFinal+3 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid()PrivateFinal+2 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues()PrivateFinal+2 flags—0x00