Zdexby TheHolyOneZ
5,562 structs
Struct

RigSyncSceneToStreamData

: ValueType : Object
UnityEngine.Animations.Rigging.RigUtils.RigSyncSceneToStreamData, Unity.Animation.Rigging 0x0020 (32 B) align 8 Unity.Animation.Rigging
0x00x0020

Members 4

OffsetSizeNameTypeFlags
0x08<syncableTransforms>k__BackingFieldTransform[]Private
0x08<syncableProperties>k__BackingFieldSyncableProperties[]Private
0x08<rigStates>k__BackingFieldbool[]Private
0x01m_IsValidboolPrivate+1 flags
0x00190x07unreflected bytes to end of RigSyncSceneToStreamData

Functions 10

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void UniqueTransformIndices()PrivateStatic—0x00
void get_syncableTransforms()PublicFinal+3 flags—0x00
void set_syncableTransforms()Private+1 flags—0x00
void get_syncableProperties()PublicFinal+3 flags—0x00
void set_syncableProperties()Private+1 flags—0x00
void get_rigStates()PublicFinal+3 flags—0x00
void set_rigStates()Public+1 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.IsValid()PrivateFinal+2 flags—0x00
void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues()PrivateFinal+2 flags—0x00